Gamified Motivation

Until things start to slow down, I am participating in #Edblogaday by creating blog stems of posts I’d like to create but don’t have time or energy to finish. 

I am trying Classcraft.com at the end of this year for two reasons: one as a motivator for behavior and two to experiment how classcraft.com works while students work cooperatively to read books in groups.

I am also reading Drive by David Pink. This post would explore how gamifying my classroom participation might help or hurt student learning, due to the external motivation provided by xp. Since behavior is more algorithmic than heuristic, I’m probably okay with an external motivation, but we’ll have to wait and see.

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